I ran across a CNN article that made me stop and think about the plethora of violence in the current crop of speculative fiction. Basically, the article was talking about the increasing presence of violence against children in video games, and asked the question: are we less sensitive to the issue of violence against children because of the medium, or are we as a society becoming less sensitive to such violence? Or are we just becoming insensitive to violence, period? And he speaks about the quandry of deciding how or if to use these plot devices.
Here's what the article has to say.
...But, increasingly, I'm getting uncomfortable with how comfortable game developers have become with putting children in peril and, often, allowing them to be gruesomely killed.
If you watch local TV news, read the newspaper or skim through CNN's headlines, there's not a day that goes by when you don't hear about some unthinkable violence or long-term abuse against a child. The video game industry, which has strived since the 1980s to have the same cultural cachet as TV and movies, has found a taboo that can make gamers feel like they're consuming more mature, provocative entertainment.
When such depictions are presented in an artful, entertaining way, video game advocates are put in a position of defending content that might be less palatable in other mediums. Would the "Dead Island" trailer work as a live-action preview of a movie or would it have provoked outrage?
I wonder if our tolerance for virtual gore and bloodshed in games has numbed us to the mutilation and torture of children because they're virtual characters, no more real than the barrel-chested Nazis in "Wolfenstein 3D" or the turtles in "Super Mario Bros."
Or, more disturbingly, maybe we've become so used to hearing about violence directed at kids that its depiction in video games is just another reflection of our culture. Perhaps developers, many of whom have kids of their own, are exploring their own fears as they build complex, dark game narratives, fully aware that once there's an "M for Mature" label on the package, there'll be little outcry.
It's a tough question. I have no problem with sex, violence, horror, or general nastiness in a story...if it is useful to the story. The old "if it serves the story" line we all have seen trotted out. It's true...but it's also an excuse for anything you envision, to greater or lesser degree. Let me be clear, though: Obvious, beat-me-over-the-head-with-a-stick agendas are not what I am talking about. In my not-so-humble opinion, agenda novels are obnoxious bits of proselytization better used as doorstops. But for the 'real' novels, the question remains: what is too much in terms of violence--particularly crimes against children, women, racial hatred, etc.? These topics are touchy to address and have a coherent, unemotional discussion about...especially in this country, where we all pretend we aren't prejudiced and to even bring up the topic for discussion implies you are in favor of prejudice. And where should we writers draw the line? Where should we consider what we owe society or our culture or humanity as a whole? Or do we have a responsibility in those arenas? We are writing for money, after all.
Yet, as is traditional in spec fic, our genre usually touches on squicky topics that readers are more comfortable addressing in a setting that isn't too close to the real world. Brave New World, Animal Farm, 10,000 Leagues Under the Sea, Frankenstein, etc. are all prime examples of this sort of examination that basically created the sf genre. In recent decades, though,there's a lot of what could be termed gratuitous violence. For example, my current favorite genre, urban fantasy, is pretty much defined by the dark and violent world of the paranormal. Not only do we expect the violence, we are waiting for it. Likewise, cyberpunk or post-apocalyptic tales are also violent by definition. And these sorts of stories generally have violence not just as stuff that sets the scene or provides plot complications or a crime for our characters to solve...those genres also have a stylistic sense that is all about the violence. And there's nothing wrong with that. It's what we are reading the genre for, at least in part. (I mean, what are the kick-butt heroines going to be kicking if not the butt of some presumably-violent baddy?).
But I suggest that, as writers, it is worth considering our choices regarding the use of violence in our stories--particularly violence that involves subjugation of the weak, racism or other 'taboo' evils. So ask yourself this: why did you choose to put that particular bit of violence there in your story? And do you know what, exactly, you are saying in the subtext formed by that particular choice? Are you pointing up the foibles of racism, or portraying the extreme vileness that a particular political or social program may ultimately lead to? Or are you just going for the titillation factor, or trying to push squick buttons in your audience?
It's okay to do what you want in your own writing. If you like buckets o' blood and squickiness, more power to ya. I have my preference and you have yours. As is usual in the USA, your readers will vote their opinions by buying your work.
But beyond the pure commercialism or even our sense of artistry in the creation of our stories, I suggest we writers need to at minimum consider that subtext. If nothing else, it may provide you with a coherent response to haters who slam you for your choices in their reviews.
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